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Tactical - Dangerous Tools
In an average games the majority of players will
buy sub-machine guns or assault rifles. These are all very well,
but they are vulnerable from other types of attacks. This page will
outline some of the more dangerous tools in a CS game.
Snipers are vital in large levels with open areas.
They are ideal for covering the main assault team, they are quiet
and deadly. Most good snipers will choose the AWP as their weapon
of preference as it has a one-shot kill ability. A good sniper will
place himself up high where he can see the battle field with ease.
He will also probably place himself in the darkest place possible
to prevent people from seeing him. Although the AWP makes a very
loud noise, chances are you will be dead before you get close enough
to hear it, and because of it's one shot kill ability if you do
hear it chances are you will die that same second.
A classic example of where snipers are good is
in cs_militia. Sniper cover up on the roof of the house one of the
best moves any team make, whether it's the T's defending of the
CT's clearing up or covering the rest of the team. If the T's have
effective snipers on the roof during the start of the game the CT's
can forget attacking the front. Joined with an assault team sniper
are even more deadly. While the enemy is engaging your assault team
on the ground you are free to pick them off, as they will be too
busy with the people in front of them.
Be careful though, although a sniper is a deadly
tool, he is not invulnerable. Because of their effectivness they
are also the first player to be targeted. If you can eliminate the
snipers your team is free to advance. Sniper rifles are also very
powerful, so they give a lot of kick, aiming one to get a kill has
to be done with great care. If you are a sniper you have
to be the first one into position, if the enemy get a sniper into
position first he will get you every time (unless he can't aim).
Once in position you become the effective killer
mentioned above, but you still have one major vulnerability. Close
combat. As soon as the enemy get close to you, your sniper rifle
becomes as useful as a banana with atittude. Unless you can pull
off a fluke shot while jumping around like a loony trying to avoid
bullets. A decent hand gun is imperative for snipers, most snipers
will go with the Desert Eagle as it is very powerful, and will take
out the enemy in a couple of shot. Be warned though, it only holds
7 bullets in a clip, and a total of 35. You may want to use the
Sig handgun, this is nowhere as powerful as the Deagle, but it holds
a lot more rounds, and is extreamly accurate.
A sniper has to be a good aim, chances are he will
only get one chance to take out the enemy, after that he is useless.
How to use a sniper
Get into position, crouch down (to increase accuracy,
and reduce your size). Zoom into your first level zoom and pan the
area you are covering, unless you are covering a large area then
stay zoomed out. When you spot your enemy track him on first level
zoom, with your crosshair's bulleye just in front of the direction
he is moving. You may want to zoom in to second level zoom depending
on how fast the enemy is moving, and at what distance. Kill him
ASAP, just don't miss.
When you start a round select your handgun, then
when you have to switch to it quickly you only need to press 'Q'
which will switch back to your previously used weapon.
Take one HE (high explosive) grenade, and drop
it by your feet. Then proceed to try and get even closer to it.
This should in theory kill you. Although you may notice, it doesn't.
It just hurts you a lot. But you then go out and catch a bullet,
that will kill you.
HE Grenades are very effective, but you can only
carry one, so use it with care. If you encounter a corner with some
bad guys round it, hurl in a HE grenade first. It will be a lot
easier to kill them then. Be careful though, they may well send
one in your general direction. As soon as you see one, run (preferably
away from it), a few feet can make all the difference.
Flash bangs are another type of grenade, equally
as useful, if not more. You can carry 2 of these. A flash bang will
briefly blind whoever is in the vacinity. This allows you to attack
them without the worry of being seen. Playing on public servers
you will notice the poor attempts people make at using these grenades.
The time players stay blind is very brief, and can be reduced more
by turning away from the grenade.
Flash bangs can be used for two primary functions.
Attacking and slowing. If you are blind you will not rush, so flash
bangs can hold up an entire team if placed correctly. On levels
such as de_dust where those who rush win, a well placed flash bang
will force the other side to stop and take cover. This will give
you time to set up and prepare for your next move.
Putting a flash bang round the corner will blind
the enemy, and they will not moving, this allows you to attack them
safely. You have to be swift, and careful. It's easy to blind yourself
in the process, so a good trick is to bounce the flash off a wall
and round a corner, this will give you extra cover. As soon as the
flash explodes you have to attack, if you don't there will be a
very angry bad guy waiting for you.
Grenades are fairly easy to avoid, as you see one,
run away from it, if it's a flash bang try and get behind a wall
- just don't look at it. Remember to turn around as soon as flash
bangs have gone off otherwise the attackers will just shoot you
in the back.
The final type of grenade is a smoke grenade. These
aren't very popular, mainly due to Valve's mess up in the 22.214.171.124
Half-Life patch. They just reduce your frame rate. The main use
of them is to cut off snipers - they hardly ever provide enough
cover to prevent somebody from seeing you are there, but they usually
do prevent snipers from getting shots at you. If you have a T junction,
it's a smart move to put a smoke grenade down one way so you can
attack safely the other way.
This is an under-rated weapon, a few well placed
slashes will take 100% health off of an enemy. There are two actions
to a knife. Slash and stab. Stabbing takes a lot more off the enemy,
but does take longer, and you can't slash/stab straight away after
it has finished.
Knifes come into play in mad gun battles that go
wrong. From time to time you will find you have spent your primary
and secondary clip and the enemy is reloading his gun ready to finish
you off. The trick here is to leap at him with a knife and slash
at him. This usually takes them by surprise, and will kill them
before they have time to react. As they don't have any ammo either
then their only choice is to switch to a knife, which takes time.
Be careful though, don't use it if your enemy has
still got another gun with ammo in it. Other wise you will die -
When engaging in knife fights, you should try and
stab your oponent in the head first then slash at him to finish
him off. Aim just above the head, and you usually get it dot on.
Being able to jump about is also handy. If you can jump away from
your attack while slashing at him, you can get away without a scratch.