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The Description.ext file should reside in your mission directory, and will allow you to manipulate some initial environment and game options. Respawn included.
# Show the debriefing page debriefing = 1; # Show watch (T) in game. showWatch = 1; # Show compass (G) in game. showCompass = 1; # Show briefing details (M). showNotepad = 1; # Show GPS in briefing page (gives you your grid ref). showGPS = 0; # Shows map when you press M. showMap = 1; # Just accept it eh? onLoadIntroTime = true; # Sets respawn type and time. respawn = 3; respawndelay = 35;
Respawn is the most popular to tinker with. You can change the respawn type for different types of respawn. These are your options:
You can also specify additional weapons the group leader can select and change at briefing before the mission. To do this you need to define how many of each weapon/ammo you want added. See below for an example.
class Weapons { class M16 { count = 6; }; class LAWLauncher { count = 1; } class NVGoggles { count = 3; }; }; class Magazines { class M16 { count = 24; }; }
The count is how many weapons/magazines that will be available to use. This is nice if you want people to argue over who gets the LAW launcher.